Powers and Abilites

Powers

Powers
Psionic Exoskeleton-Armor: Armor can generate an enormously strong, powerful, durable, and impenetrable psionic exoskeleton armor around her entire physical body. It can be further enhanced by drawing more power, energy, and strength from the bloodline of her Japanese ancestors. This exoskeleton drastically enhances her strength, endurance, stamina, agility, invulnerability, and durability, though she can only maintain it for short periods of time lest the effort leave her drained. In situations of extreme emotional stress, Armor can significantly enhance her exoskeleton's size, strength, agility, dexterity, and durability, but she can only do so briefly as the strain can render her unconscious. The strength, power, and size of her psionic armor greatly enhances and increases tremendously when her relatives die.In addition, the body armor greatly heightens and strengthens the concussive force behind her offensive and incredibly destructive blows, and makes her practically invulnerable and immune from a significant degree of physical harm and damage. To some extent, she can shape her armor, such as her ability to form Wolverine-like claws and make them extend outward.

Superhuman Strength: Her body armor greatly strengthens and amplifies the concussive force behind her unusually offensive and highly destructive blows. Her psionic armor grants her enough superhuman strength to lift a Skrull ground tank and punch someone through several walls of a building and even assisted Colossus in restraining a small ship capable of breaking orbit from lifting off.

Superhuman Durability/Invulnerability: The body armor is depicted as enveloping her completely and protects her from tremendously strong and powerful attacks and in some depictions, Armor's armor is strong and durable enough to survive the heat caused from a long fall through the atmosphere. Likewise, she is able to fully withstand the impact from falling to the ground from high up in the atmosphere without any physical or external injury. Concussive Blast: She can cause her armor to release a large, solid, concussive blast of energy, but it takes a lot of concentration.

Abilities
Armor has received combat training from Wolverine and classes in tactics from Cyclops. Armor speaks Japanese.

Weaknesses
Power Limitation: *Armor's psionic-energy exoskeleton armor is vulnerable to lasers as "it has to let light in," and due to its unique and special abilities and properties, such as Wolverine's claws, although he is not able to go through it with the rest of his body. In this case, she only remained uninjured because the distance between her armor's perimeter and her body was slightly greater than the length of Wolverine's claws.

Mutant Physiology: Logan is a mutant who had been given an Adamantium skeleton by the Weapon X Program. Nick Fury's intel classified him as Power Level 9, while the O*N*E classified him as a Severe Threat.

Regenerative Healing Factor: Wolverine’s body naturally regenerates most (if not all) damaged or destroyed tissues and organs at a rate which exceeds that of any normal human. The rate of regeneration is proportional to the damage caused.[55] This process is automatic and Wolverine seems to have no control over it. His healing factor, however, does not seem to stop Wolverine from feeling the pain of his wounds nor the pain of his body regenerating itself. The speed at which he heals has fluctuated considerably in recent years. After first losing his Adamantium, Wolverine's healing factor recovered and increased to a level far above his previous norm. However, it was significantly reduced after his last encounter with Lazaer, the Angel of Death. Its current effectiveness (after losing the healing factor, dying, and being resurrected with it intact) has not yet been compared to past values.

Contaminant Immunity: Wolverine's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs. For example, it is extremely difficult for him to become intoxicated from alcohol. It can be accomplish with extraordinary amounts of alcohol, and even then the entire cycle of intoxication and hangover can be completed in mere minutes. Wolverine's healing factor has cured him of the mystical curse of lycanthropy after he had been bitten and turned into a werewolf, and from vampirism; though it should be noted that the time it took to cure the werewolf curse was longer than the time it took to cure him of vampirism, when he was infected with vampirism he had also been infected with nanites to temporarily deactivate his healing factor and use him as a 'booby-trap' on the vampires.

Fatigue Resistance: Wolverine is partially resistant to fatigue poisons produced from physical activity.

Decelerated Aging: In addition, Wolverine's healing factor provides him with an extended lifespan by slowing the effects of the aging process; Wolverine was born sometime during the late 19th Century. Although well over 100 years of age, Wolverine retains the health, appearance and physical vitality of a man in the physical prime of his life.

Telepathic Resistance: Wolverine has stated he is resistant to telepathic probing to Emma Frost, the first from level 9 psi-shields implanted by Professor Charles Xavier and later his healing factor creating “mental scar tissue” blocking it.

Retractable Bone Claws: Wolverine's skeleton includes six retractable foot-long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine could, at will, release these slightly curved claws through his skin between the knuckles on each hand. The bone claws are naturally sharp and tougher than normal human bone, allowing them to, even before they were infused with Adamantium they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of piercing any material (relative to its thickness and the force Wolverine can exert). The Adamantium bonding process which affected his bones effectively transformed them into a new alloy called "Adamantium-Beta" which, combined with his healing factor, prevents his Adamantium skeleton from interfering with his bone marrows production of blood cells. Wolverine can unsheathe any number of his claws at once, although he needs to keep his wrists straight at the moment his claws pass from his forearms into his hands. When unsheathed, the claws are entirely within his forearms, allowing him to bend his wrists when they are extended.

Hot Claws: A new facet of his Adamantium tipped claws upon his resurrection is to cause them to heat up several thousand degrees in seconds. A trait which is seemingly tied to Wolverine's berserker rage, how hot they can get remains a mystery but they can reach high enough temperatures to cause gasoline to ignite on contact with it.

Superhumanly Acute Senses: Wolverine’s super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell. Due to these enhanced senses, Wolverine has claimed he can function in complete darkness as though it were daylight.

Superhuman Hearing: Wolverine is capable of hearing sounds from a far greater distance than any human, and is said to be slightly less developed than Daredevil.

Superhuman Sight: Wolverine sight is improved, allowing him to see further than a normal human.

Superhuman Smell: Wolverine’s sense of smell is even more magnified and allows him to recognize and track objects and people just by smell alone. Daredevil once posited that Wolverine's sense of smell is more developed than his.

Superhuman Taste: Wolverine can distinguish individual ingredients in food or drink he consumes at a smaller part per volume than a normal person.

Superhuman Touch: Wolverine's sense of touch gives him greater sensitivity to air direction and temperature differentials in his environment. He is able to sense Cyclops's incoming power beam based on the shift in air pressure that precedes its arrival.

Superhuman Strength: Wolverine’s reinforced skeleton allowing him to withstand high levels of physical pressure. His strength is also boosted to enhanced levels, allowing him to briefly lift over 800 lbs.

Peak Human Speed: Wolverine has the speed of a trained athlete.

Superhuman Stamina: Wolverine's healing factor grants him superhuman stamina and is partially immune to fatigue toxins generated by physical exertion and thus has greater endurance than actual humans. His stamina has been described as metahuman, indicating the ability to continually exert himself for several days at peak efficiency.

Superhuman Durability: Wolverine has superhuman durability due a combination of his healing factor and Adamantium skeleton.

Enhanced Reflexes and Agility:Wolverine's reflexes and agility are enhanced beyond the capabilities of the normal human body. On several occasions, he was able to dodge Cyclops' optic blasts with ease, although this is partly due to his enhanced senses. Former Powers

Abilities

Skilled Tracker: Due to his superhuman sense, Wolverine is considered to be one of the world’s most skilled trackers.

Above Normal Intelligence: Wolverine has an above normal level of intelligence.

Master Martial Artist: Wolverine has mastered virtually every form of hand to hand combat on Earth. Due to his age and experience, Wolverine has taught many heroes some form for fighting, these include: the Black Widow, Rogue, Storm, Nightcrawler, Colossus, Primal, Sunspot, Armor, Jubilee, Rachel Summers, Phoebe Cuckoo, and Shadowcat in hand to hand combat.

Weapons Expert: Wolverine is a trained expert with many guns, blades, explosives and other weaponry due to his experiences as a solider, samurai, spy and mercenary.

Computer and Vehicles Expert: Wolverine is trained in the use of several computer systems and vehicle repair as well as being an accomplished pilot.

Expert Assassin: Wolverine has knowledge of several assassination techniques.

Multilingual: A polyglot; Wolverine is fluent in many languages including English, Japanese, Russian, Mandarin, Cheyenne, Lakota, Spanish, and Krakoan. Logan also has some knowledge of French, German, Thai, Vietnamese,and Farsi.

Strength level As a result of Wolverine's constant cellular regeneration and the additional weight and tensile strength of his skeleton, he has some degree of superhuman strength, enabling him to press somewhere in excess of 800 lbs.

Weaknesses Memory Issues: Likely due to his healing factor, Wolverine has experienced large periods of life without memories of certain traumatic events

Sensory Overload: One of Wolverine's weaknesses is the fact that his heightened senses could be taken advantage of. For instance, when Wolverine was fighting the Hulk, he was nearly killed by the Hulk's thunderclaps due to his heightened sense of hearing.

Drowning: Of the few ways to kill Wolverine, given drowning cuts the brain's oxygen supply. He has admitted that being kept underwater can kill him, with the healing factor only prolonging the agony. Wolverine added that he is not fond of being on water, as the addition of nearly 100 pounds of Adamantium to his body reduced his buoyancy.

Pyrokinesis: He can become immune to fire by entering a trance. While entranced his body will not burn and he will not feel the heat. Jericho can control fire and his skin becomes impervious to burning. Smoke Manipulation: Doctor Voodoo is able to create a form of smoke or vapors that conceal his location. This smoke is accompanied by the sound of voodoo drums. The constant beat of the drums can disorient or unnerve an opponent. He can see through the smoke he forms, and possibly through other smoke created by magical means. Hypnosis: Doctor Voodoo has a form of hypnotism. It is not very effective on humans; the more intelligent a being is the more strongly they can resist his control. However, it does work well on animals. It can also be used on plants and vegetation, but their lack of mobility makes their usefulness limited. The subject must be alive, and he can only concentrate on one being at a time. Spirit Possession: Jericho can call upon s spirit. Daniel can either enter Jericho's body to augment him physically, or he can be used to possess another being. The person becomes a virtual slave as long as he or she is alive or does not already have another foreign spirit within their body. When Daniel's spirit leaves the body, the person affected generally feels nauseous. Speaker to the Gods or Loa: Jericho can speak to the Magic Immunity: Jericho is immune to harmful magic. Magic Manipulation: Jericho can manipulate magical entities. Teleportation: Jericho can use the Evanodor Compatriot Boost Spell to transport him to other dimension. Flight: Jericho can use the Cloak of Levitation to fly at a constant speed. Element and Magical Manipulation: Jericho can manipulate magical and mystical forces, elemental forces at his will. He can also summon mystical creatures to counter-attack magical attacks. Psychologist: Jericho gained a degree in psychology in the

Multilingual: Jericho is fluent in both English and French along with his native French Créole.

Strength level
Normally 250 lbs. When merged with Daniel he can lift 500 lbs. His possession of the  would seem to indicate his purity of heart.

Weaknesses
As a mystic, Drumm has been limited to the disciplines of voodoo magic, not the wider world of magic.

Overview
Teleportation is the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space. Teleportation in the  is accomplished by a variety of means. One common method is to open a direct  in space and walk through it, appearing at the desired location. Another method is to bodily shift through a wormhole to another  with different physical laws, and then shift back out at the new location.

Powers
has the ability to teleport through a wormhole to the, with a characteristic "BAMF!" noise and puff of sulphur. The entire process occurs so quickly that he is unaware of being in the Brimstone Dimension at all., who can't teleport less than intergalactic distances, she crosses most of the universe just to go half a mile. to do it. However the increased time or distance can and has distorted the chances of arriving in the right time or space. can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting part of her targets. from X-Force was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. is able to create teleportation "gateways" from one location to another. These warp tunnels can traverse both time and space, by whirling his bullroarer over his head. Mr. Brownstone had the ability to teleport matter, but only a few grams at a time. Since he worked as a drug dealer, a few grams of heroin teleported straight to the heart is all he needs to incapacitate or kill someone.

Technology
over the years has possessed different  which he sometimes uses for combat. Deadpool would ultimately stop using it because when Thor rapidly swirls Mjolnir he can channel energies for the purpose of  through means of a vortex was cybernetically enhanced so he could teleport himself and a certain amount of mass over a great distance.

Magic
users are able to open portals anywhere in spacetime, other dimensions, and the rest of the . This is done depending on their level of skill and what  they are using. The Masters of the Mystic Arts utilize a magical device known as a .

Known Teleporters
A full list of teleporters can be found.